What is War Ace Campaign?

War Ace Campaign is a super mod for SilentHunter3. The mainpart consists of a huge modified campaign that had been developed and improved over the past 18 months. The campaign contains supposably the most detailed campaign of the supermods regarding historical events of the sea war during world war II. Over the war years there are more than 45 events offered to the player in which he can take part. These historical events are improved by a special radio report mod which will inform the player about these events and other important historical data if he is on patrol. This modification has its centre with these mentioned historical events and several other modifications of the SH3 modding scene on play motivation. The player will be faced with more action. Sea battle between sea forces, air strikes against convoys and other events. He will also get a better feeling being in the game and also a more realistic Silent Hunter 3. For this many SH3 default bugs have been solved.

War Ace Campaign ist ein Supermod für Silent Hunter 3. Hauptteil des Mods ist, wie sich vermuten lässt die Kampagne, die während der über 18 monatigen Entwicklung stetig verbessert wurde. War Ace Campaign enthält wohl die detaillreichste Kampagne der bisherigen Supermods bezüglich historischer Ereignisse während des Seekrieges im zweiten Weltkrieg. Dem Spieler werden über die Kriegsjahre mehr als 45 Ereignisse geboten, in denen er die Möglichkeit hat teilzunehmen. Diese historischen Ereignisse sind in einem detaillierten Funkverkehr eingearbeitet, so dass der Spieler, insofern er auf Patrolie ist, über diese Seegefechte und weitere historisch wichtige Ereignisse informiert wird. Diese Modifikation setzt ihren Schwerpunkt mit den historischen Ereignissen und anderen zahlreichen Veränderungen und Modifikationen, der SH3 Modding Szene auf Spielspaß. Dem Spieler soll mehr geboten werden, mehr Action. Seegefechte zwischen Kriegsschiffen, Flugzeugangriffe auf Konvois und weitere Events warten auf den Spieler. Ein Gefühl mehr im Spiel zu sein wird erschaffen, ein realistischeres SH3. Dazu wurden viele kleine Fehler aus dem Original Silent Hunter 3 ausgebessert.





Hey guys! In the last days I worked at a personal project for SH3 which bothered me since SH3 stock game is out and graphics improved over the last 10 years. So I decided to start this little project in the overall WAC update. For years the harbour structures were pain for eyes so I collected...


Hi guys! Meanwhile I did not create something totally new... in the last months and years there were awesome mods released which should be included in the next WAC5.0 version... so I added some of them the last days... Volumetric Clouds, Underwater Plancton and New Clearsky Mod by Rubini, High...


Hi guys! The last days I have been messing around with some stock particle effects which I thought could be improved... So I added some things to all player subs: 1. New Bow Spray (which has big particle effect in waves and less particles in calm sea) 2. New Conning Spray 3. New Waterspray for...


Hi guys! Small update here.... I just added the animated crew released Wurmonkel&Mchalo from MS Forum (animations by Diving Duck and assitance by Anvart from Subsim Forum) to all new interior rooms. Have a look:


Hi guys! Maulhelden... nichts als Maulhelden... or... better would be.. we got him! I present the last missing two interior rooms for the type IX: 1. e-machine room 2. aft torpedo room TYPE IX INTERIOR is now FULL accessible! Have a look:    


Well guys... after I found out that Wurmonkel @ Marinesims forum ported over SH5 aft torpedo room and the e-machine room to SH3 a member of the team (Blitzkrieg) thought it would be great not only to have a full type II interior. I though it was a good thought... Now we have also a full type VII...


So.. finally after so many things to rework after I added the rotation of the exterior periscope model I got all the towers done. So now all the towers have rotating periscopes :) .... the next project in the works...got a good idea myself... stay tuned and walk backwards in number nine ;)

DEVELOPMENT - Rotating exterior periscopes created

Hi guys!   Since Magic1111 @ the german marinesims forum suggested to add the rotation of the exterior periscopes I tried to realize this good idea and had a conversation with Ahnenerbe @ subsim forum via pm that he also tried this. After some endless hours of trying and days of testing I...

PROGRESS - High Detail Exteriors Finished

After some hard work and some incompatibilties... I achieved to get all high detail u-baot models to work with my new interior. Now all the Wise&Koval subs are integrated, the German U-Boat Compilation by Ahnenerbe and I also added WAC features such as automatically opening of the exterior...

PROGRESS - Wise&Koval Type VII & IX added

Hi guys! Fortunately I can make some small developement progress. I added the high detailed models of the type VII & IX from Wise&Koval to WAC5.0. They look really great ingame ... and.. all compatible with full interiors.